Leading a team

Raising the bar, together

How I lead through questions, critique, and shared decisions.

Topic

Leading a team

Reading time

3 minutes

Covers

Critique, growth, rhythm

Visuals

Original illustrations

How a critique runs

1

Share context

The designer states the problem and who it is for.

→

2

Questions first

The team asks before giving opinions.

→

3

Options

Two or three directions are explored out loud.

→

4

Decide and assign

One decision, one owner.

→

5

Written follow-up

A short note captures what was decided.

Where it happens

Team critique

Designers share work early and learn from each other.

Cross-functional design review

Product, engineering, and sometimes clients decide together.

Engineering check-in

Feasibility and quality stay aligned before, during, and after design.

A critique loop that ends in a decision and a written follow-up.

Lead with questions

When a designer shows me work, I start with questions: what were you trying to achieve, what did you consider, what worries you most? Questions help people find the gaps themselves, which builds judgment faster than pointing at mistakes. I save direct feedback for the moments it is needed, and I keep it specific and kind.

Make critique a habit

A regular critique gives the team a safe place to share early work. The presenter names the problem and who it is for, the group asks questions before offering opinions, and we end with one decision and one owner. Over time, people start asking those questions of their own work.

Questions, not verdicts

Critique board

Design under review

Draft 2

Shared early, before the details are polished.

1

What problem is this solving, and for whom?

2

What else did you consider, and why not that?

3

What would make you change your mind?

4

What are you least sure about?

Decision

Go with option B. Owner: the designer. Written follow-up by Friday.

Questions first, then one decision and one owner.

Grow people on purpose

I keep a simple growth plan for each designer: where they are now, where they want to be, and the next skill that gets them there. We revisit it often, and I match stretch work to the plan. Coaching, co-design sessions, and good examples do more than any checklist.

A growth plan, kept simple

Sample plan

Skill

Progress

Next stretch work

Systems thinking

Lead a component audit

Craft and detail

Own a design QA pass

Working with others

Run a cross-team review

Influence

Present a proposal to leadership

Where they are now

Next step

Later

A sample plan: current level, next step, and the stretch work to get there.

Give the work a rhythm

A predictable weekly rhythm protects focus and keeps everyone in the loop: critique, a review with product and engineering, a check-in on feasibility, and time to work without meetings. People know when decisions get made and where to bring questions.

A rhythm that protects focus

Sample week

Mon

Team critique

Focus time

Tue

Design review with product and engineering

Focus time

Wed

1:1 conversations

Focus time

Thu

Engineering check-in

Focus time

Fri

Show and tell

Written follow-ups

Critique and check-ins

Cross-team review

People time

Focus

A sample week, with focus time protected.

Write decisions down

After a review I send a short written follow-up with what we decided, who owns it, and what comes next. It keeps shared decisions shared, and it gives everyone, including people who were not in the room, the same picture.

A team grows when it can ask better questions

Product design leader. Design functions,

systems, and products for complex SaaS.

Case Studies

Web design system

Native design system

Unified Inbox

AI capability

About

About

How I Work

Résumé

Contact

aln.dohotaru@gmail.com

LinkedIn

© 2026 Alina Dohotaru

Visuals are original illustrations and do not depict proprietary product screens.

Leading a team

Raising the bar, together

How I lead through questions, critique, and shared decisions.

Topic

Leading a team

Reading time

3 minutes

Covers

Critique, growth, rhythm

Visuals

Original illustrations

How a critique runs

1

Share context

The designer states the problem and who it is for.

→

2

Questions first

The team asks before giving opinions.

→

3

Options

Two or three directions are explored out loud.

→

4

Decide and assign

One decision, one owner.

→

5

Written follow-up

A short note captures what was decided.

Where it happens

Team critique

Designers share work early and learn from each other.

Cross-functional design review

Product, engineering, and sometimes clients decide together.

Engineering check-in

Feasibility and quality stay aligned before, during, and after design.

A critique loop that ends in a decision and a written follow-up.

Lead with questions

When a designer shows me work, I start with questions: what were you trying to achieve, what did you consider, what worries you most? Questions help people find the gaps themselves, which builds judgment faster than pointing at mistakes. I save direct feedback for the moments it is needed, and I keep it specific and kind.

Make critique a habit

A regular critique gives the team a safe place to share early work. The presenter names the problem and who it is for, the group asks questions before offering opinions, and we end with one decision and one owner. Over time, people start asking those questions of their own work.

Questions, not verdicts

Critique board

Design under review

Draft 2

Shared early, before the details are polished.

1

What problem is this solving, and for whom?

2

What else did you consider, and why not that?

3

What would make you change your mind?

4

What are you least sure about?

Decision

Go with option B. Owner: the designer. Written follow-up by Friday.

Questions first, then one decision and one owner.

Grow people on purpose

I keep a simple growth plan for each designer: where they are now, where they want to be, and the next skill that gets them there. We revisit it often, and I match stretch work to the plan. Coaching, co-design sessions, and good examples do more than any checklist.

A growth plan, kept simple

Sample plan

Skill

Progress

Next stretch work

Systems thinking

Lead a component audit

Craft and detail

Own a design QA pass

Working with others

Run a cross-team review

Influence

Present a proposal to leadership

Where they are now

Next step

Later

A sample plan: current level, next step, and the stretch work to get there.

Give the work a rhythm

A predictable weekly rhythm protects focus and keeps everyone in the loop: critique, a review with product and engineering, a check-in on feasibility, and time to work without meetings. People know when decisions get made and where to bring questions.

A rhythm that protects focus

Sample week

Mon

Team critique

Focus time

Tue

Design review with product and engineering

Focus time

Wed

1:1 conversations

Focus time

Thu

Engineering check-in

Focus time

Fri

Show and tell

Written follow-ups

Critique and check-ins

Cross-team review

People time

Focus

A sample week, with focus time protected.

Write decisions down

After a review I send a short written follow-up with what we decided, who owns it, and what comes next. It keeps shared decisions shared, and it gives everyone, including people who were not in the room, the same picture.

A team grows when it can ask better questions

Product design leader. Design functions,

systems, and products for complex SaaS.

Case Studies

Web design system

Native design system

Unified Inbox

AI capability

About

About

How I Work

Résumé

Contact

aln.dohotaru@gmail.com

LinkedIn

© 2026 Alina Dohotaru

Visuals are original illustrations and do not depict proprietary product screens.

Leading a team

Raising the bar, together

How I lead through questions, critique, and shared decisions.

Topic

Leading a team

Reading time

3 minutes

Covers

Critique, growth, rhythm

Visuals

Original illustrations

How a critique runs

1

Share context

The designer states the problem and who it is for.

→

2

Questions first

The team asks before giving opinions.

→

3

Options

Two or three directions are explored out loud.

→

4

Decide and assign

One decision, one owner.

→

5

Written follow-up

A short note captures what was decided.

Where it happens

Team critique

Designers share work early and learn from each other.

Cross-functional design review

Product, engineering, and sometimes clients decide together.

Engineering check-in

Feasibility and quality stay aligned before, during, and after design.

A critique loop that ends in a decision and a written follow-up.

Lead with questions

When a designer shows me work, I start with questions: what were you trying to achieve, what did you consider, what worries you most? Questions help people find the gaps themselves, which builds judgment faster than pointing at mistakes. I save direct feedback for the moments it is needed, and I keep it specific and kind.

Make critique a habit

A regular critique gives the team a safe place to share early work. The presenter names the problem and who it is for, the group asks questions before offering opinions, and we end with one decision and one owner. Over time, people start asking those questions of their own work.

Questions, not verdicts

Critique board

Design under review

Draft 2

Shared early, before the details are polished.

1

What problem is this solving, and for whom?

2

What else did you consider, and why not that?

3

What would make you change your mind?

4

What are you least sure about?

Decision

Go with option B. Owner: the designer. Written follow-up by Friday.

Questions first, then one decision and one owner.

Grow people on purpose

I keep a simple growth plan for each designer: where they are now, where they want to be, and the next skill that gets them there. We revisit it often, and I match stretch work to the plan. Coaching, co-design sessions, and good examples do more than any checklist.

A growth plan, kept simple

Sample plan

Skill

Progress

Next stretch work

Systems thinking

Lead a component audit

Craft and detail

Own a design QA pass

Working with others

Run a cross-team review

Influence

Present a proposal to leadership

Where they are now

Next step

Later

A sample plan: current level, next step, and the stretch work to get there.

Give the work a rhythm

A predictable weekly rhythm protects focus and keeps everyone in the loop: critique, a review with product and engineering, a check-in on feasibility, and time to work without meetings. People know when decisions get made and where to bring questions.

A rhythm that protects focus

Sample week

Mon

Team critique

Focus time

Tue

Design review with product and engineering

Focus time

Wed

1:1 conversations

Focus time

Thu

Engineering check-in

Focus time

Fri

Show and tell

Written follow-ups

Critique and check-ins

Cross-team review

People time

Focus

A sample week, with focus time protected.

Write decisions down

After a review I send a short written follow-up with what we decided, who owns it, and what comes next. It keeps shared decisions shared, and it gives everyone, including people who were not in the room, the same picture.

A team grows when it can ask better questions

Product design leader. Design functions,

systems, and products for complex SaaS.

Case Studies

Web design system

Native design system

Unified Inbox

AI capability

About

About

How I Work

Résumé

Contact

aln.dohotaru@gmail.com

LinkedIn

© 2026 Alina Dohotaru

Visuals are original illustrations and do not depict proprietary product screens.