UX problem solving

Start with the question

How I frame a problem before I design, and test the riskiest assumptions early.

Topic

UX problem solving

Reading time

3 minutes

Covers

Framing, mapping, testing

Visuals

Original illustrations

Problem framing

One page, before any design

1

The request

"Add a dashboard to the home screen."

2

Who is struggling

Team leads who check three tools every morning.

3

What they are trying to do

Know what needs attention before the day starts.

4

What success looks like

Faster mornings and fewer missed items.

5

Constraints

Existing data, a two-week window, shared components.

6

Assumptions to test

People want one list. Priority is clear from the label.

Reframed

How might we help team leads see what needs attention first?

One page that turns a request into a question.

Ask what is really going wrong

Most design problems arrive as a solution: add a dashboard, redesign this page, build a new flow. I start by turning that request back into a question. Who is struggling? What are they trying to do? What does success look like for them, and for the business? Writing the answers on one page keeps the whole team aligned before anyone opens a design file.

Map the experience, find the friction

Next I map the experience as it works today, end to end. I look for the moments where people lose time, confidence, or trust, and I mark them so everyone can see where the problem actually lives. It is often not where the original request pointed, and seeing it together changes the conversation.

Where people lose time or confidence

Journey map

Doing

Friction

Opportunity

1

Discover

Hears about the service from a colleague.

Low

Make the first step obvious.

2

Choose

Compares options in three tabs.

Medium

Show options side by side.

3

Book

Fills a long form with unclear fields.

High

Group and shorten the form.

4

Confirm

Waits for an email that may not arrive.

High

Confirm on screen right away.

5

Use

Checks status and gets updates.

Low

Keep status in one place.

Friction shows up where people hesitate, not where we expect it.

Explore a few directions, out loud

I explore two or three directions instead of polishing the first idea. Each one gets a quick sketch and an honest list of trade-offs, so the discussion is about what we are optimizing for rather than about taste. Showing options early also makes it easier for product and engineering to shape the choice.

Three directions, side by side

Sketch before polish

A. One combined list

Pros: Everything in one place

Trade-off: Can feel long

B. Needs-attention first

Chosen

Pros: Clear starting point

Trade-off: Needs good rules

C. Tabs by source

Pros: Familiar and simple

Trade-off: Still three places

Three directions, each with its trade-offs.

Test the riskiest assumption first

Every direction rests on assumptions. I rank them by risk and test the scariest ones first, with a clickable prototype, a short usability session, or a conversation with a customer. A few small tests early cost far less than a rebuild after launch.

Assumptions, ranked by risk

Sample plan

Assumption

Risk

How we tested it

Result

People want one combined list

High

5 usability sessions

Validated

Priority is clear from the label alone

High

Clickable prototype

Revised

A daily summary email is enough

Medium

Survey, 40 responses

Needs follow-up

This task matters on mobile

Low

Usage data review

Validated

A simple plan: what we believe, how we test it, and what we learned.

Make the decision easy to explain

The goal is a decision I can explain, not just a screen that looks good. I write down what we learned, which option we chose, and why, then show the result next to where we started. Every design should be able to answer two things: what problem does this solve, and how would we know?

Before

Book a service

Name

Full name

Email

Email address

Invalid input

Phone

Phone number

Date

Pick a date

Time

Pick a time

Address

Street address

Notes

Anything else

Promo code

Optional

Submit

Cancel

After

Book a service

Takes about two minutes.

Your details

Name

Full name

Email

Email address

Enter an email like name@example.com

Phone

Phone number

When and where

Date

Pick a date

Time

Pick a time

Address

Street address

Extras

Notes

Anything else

Promo code

Optional

Book now

Cancel

1

2

3

4

1

One clear next step.

2

A clear hierarchy.

3

An error that explains the fix.

4

Fields grouped into three sections.

The same form before and after, with the reason for each change.

Good design starts with a good question

Next article

Beyond shipped →

Product design leader. Design functions,

systems, and products for complex SaaS.

Case Studies

Web design system

Native design system

Unified Inbox

AI capability

About

About

How I Work

Résumé

Contact

aln.dohotaru@gmail.com

LinkedIn

© 2026 Alina Dohotaru

Visuals are original illustrations and do not depict proprietary product screens.

UX problem solving

Start with the question

How I frame a problem before I design, and test the riskiest assumptions early.

Topic

UX problem solving

Reading time

3 minutes

Covers

Framing, mapping, testing

Visuals

Original illustrations

Problem framing

One page, before any design

1

The request

"Add a dashboard to the home screen."

2

Who is struggling

Team leads who check three tools every morning.

3

What they are trying to do

Know what needs attention before the day starts.

4

What success looks like

Faster mornings and fewer missed items.

5

Constraints

Existing data, a two-week window, shared components.

6

Assumptions to test

People want one list. Priority is clear from the label.

Reframed

How might we help team leads see what needs attention first?

One page that turns a request into a question.

Ask what is really going wrong

Most design problems arrive as a solution: add a dashboard, redesign this page, build a new flow. I start by turning that request back into a question. Who is struggling? What are they trying to do? What does success look like for them, and for the business? Writing the answers on one page keeps the whole team aligned before anyone opens a design file.

Map the experience, find the friction

Next I map the experience as it works today, end to end. I look for the moments where people lose time, confidence, or trust, and I mark them so everyone can see where the problem actually lives. It is often not where the original request pointed, and seeing it together changes the conversation.

Where people lose time or confidence

Journey map

Doing

Friction

Opportunity

1

Discover

Hears about the service from a colleague.

Low

Make the first step obvious.

2

Choose

Compares options in three tabs.

Medium

Show options side by side.

3

Book

Fills a long form with unclear fields.

High

Group and shorten the form.

4

Confirm

Waits for an email that may not arrive.

High

Confirm on screen right away.

5

Use

Checks status and gets updates.

Low

Keep status in one place.

Friction shows up where people hesitate, not where we expect it.

Explore a few directions, out loud

I explore two or three directions instead of polishing the first idea. Each one gets a quick sketch and an honest list of trade-offs, so the discussion is about what we are optimizing for rather than about taste. Showing options early also makes it easier for product and engineering to shape the choice.

Three directions, side by side

Sketch before polish

A. One combined list

Pros: Everything in one place

Trade-off: Can feel long

B. Needs-attention first

Chosen

Pros: Clear starting point

Trade-off: Needs good rules

C. Tabs by source

Pros: Familiar and simple

Trade-off: Still three places

Three directions, each with its trade-offs.

Test the riskiest assumption first

Every direction rests on assumptions. I rank them by risk and test the scariest ones first, with a clickable prototype, a short usability session, or a conversation with a customer. A few small tests early cost far less than a rebuild after launch.

Assumptions, ranked by risk

Sample plan

Assumption

Risk

How we tested it

Result

People want one combined list

High

5 usability sessions

Validated

Priority is clear from the label alone

High

Clickable prototype

Revised

A daily summary email is enough

Medium

Survey, 40 responses

Needs follow-up

This task matters on mobile

Low

Usage data review

Validated

A simple plan: what we believe, how we test it, and what we learned.

Make the decision easy to explain

The goal is a decision I can explain, not just a screen that looks good. I write down what we learned, which option we chose, and why, then show the result next to where we started. Every design should be able to answer two things: what problem does this solve, and how would we know?

Before

Book a service

Name

Full name

Email

Email address

Invalid input

Phone

Phone number

Date

Pick a date

Time

Pick a time

Address

Street address

Notes

Anything else

Promo code

Optional

Submit

Cancel

After

Book a service

Takes about two minutes.

Your details

Name

Full name

Email

Email address

Enter an email like name@example.com

Phone

Phone number

When and where

Date

Pick a date

Time

Pick a time

Address

Street address

Extras

Notes

Anything else

Promo code

Optional

Book now

Cancel

1

2

3

4

1

One clear next step.

2

A clear hierarchy.

3

An error that explains the fix.

4

Fields grouped into three sections.

The same form before and after, with the reason for each change.

Good design starts with a good question

Next article

Beyond shipped →

Product design leader. Design functions,

systems, and products for complex SaaS.

Case Studies

Web design system

Native design system

Unified Inbox

AI capability

About

About

How I Work

Résumé

Contact

aln.dohotaru@gmail.com

LinkedIn

© 2026 Alina Dohotaru

Visuals are original illustrations and do not depict proprietary product screens.

UX problem solving

Start with the question

How I frame a problem before I design, and test the riskiest assumptions early.

Topic

UX problem solving

Reading time

3 minutes

Covers

Framing, mapping, testing

Visuals

Original illustrations

Problem framing

One page, before any design

1

The request

"Add a dashboard to the home screen."

2

Who is struggling

Team leads who check three tools every morning.

3

What they are trying to do

Know what needs attention before the day starts.

4

What success looks like

Faster mornings and fewer missed items.

5

Constraints

Existing data, a two-week window, shared components.

6

Assumptions to test

People want one list. Priority is clear from the label.

Reframed

How might we help team leads see what needs attention first?

One page that turns a request into a question.

Ask what is really going wrong

Most design problems arrive as a solution: add a dashboard, redesign this page, build a new flow. I start by turning that request back into a question. Who is struggling? What are they trying to do? What does success look like for them, and for the business? Writing the answers on one page keeps the whole team aligned before anyone opens a design file.

Map the experience, find the friction

Next I map the experience as it works today, end to end. I look for the moments where people lose time, confidence, or trust, and I mark them so everyone can see where the problem actually lives. It is often not where the original request pointed, and seeing it together changes the conversation.

Where people lose time or confidence

Journey map

Doing

Friction

Opportunity

1

Discover

Hears about the service from a colleague.

Low

Make the first step obvious.

2

Choose

Compares options in three tabs.

Medium

Show options side by side.

3

Book

Fills a long form with unclear fields.

High

Group and shorten the form.

4

Confirm

Waits for an email that may not arrive.

High

Confirm on screen right away.

5

Use

Checks status and gets updates.

Low

Keep status in one place.

Friction shows up where people hesitate, not where we expect it.

Explore a few directions, out loud

I explore two or three directions instead of polishing the first idea. Each one gets a quick sketch and an honest list of trade-offs, so the discussion is about what we are optimizing for rather than about taste. Showing options early also makes it easier for product and engineering to shape the choice.

Three directions, side by side

Sketch before polish

A. One combined list

Pros: Everything in one place

Trade-off: Can feel long

B. Needs-attention first

Chosen

Pros: Clear starting point

Trade-off: Needs good rules

C. Tabs by source

Pros: Familiar and simple

Trade-off: Still three places

Three directions, each with its trade-offs.

Test the riskiest assumption first

Every direction rests on assumptions. I rank them by risk and test the scariest ones first, with a clickable prototype, a short usability session, or a conversation with a customer. A few small tests early cost far less than a rebuild after launch.

Assumptions, ranked by risk

Sample plan

Assumption

Risk

How we tested it

Result

People want one combined list

High

5 usability sessions

Validated

Priority is clear from the label alone

High

Clickable prototype

Revised

A daily summary email is enough

Medium

Survey, 40 responses

Needs follow-up

This task matters on mobile

Low

Usage data review

Validated

A simple plan: what we believe, how we test it, and what we learned.

Make the decision easy to explain

The goal is a decision I can explain, not just a screen that looks good. I write down what we learned, which option we chose, and why, then show the result next to where we started. Every design should be able to answer two things: what problem does this solve, and how would we know?

Before

Book a service

Name

Full name

Email

Email address

Invalid input

Phone

Phone number

Date

Pick a date

Time

Pick a time

Address

Street address

Notes

Anything else

Promo code

Optional

Submit

Cancel

After

Book a service

Takes about two minutes.

Your details

Name

Full name

Email

Email address

Enter an email like name@example.com

Phone

Phone number

When and where

Date

Pick a date

Time

Pick a time

Address

Street address

Extras

Notes

Anything else

Promo code

Optional

Book now

Cancel

1

2

3

4

1

One clear next step.

2

A clear hierarchy.

3

An error that explains the fix.

4

Fields grouped into three sections.

The same form before and after, with the reason for each change.

Good design starts with a good question

Next article

Beyond shipped →

Product design leader. Design functions,

systems, and products for complex SaaS.

Case Studies

Web design system

Native design system

Unified Inbox

AI capability

About

About

How I Work

Résumé

Contact

aln.dohotaru@gmail.com

LinkedIn

© 2026 Alina Dohotaru

Visuals are original illustrations and do not depict proprietary product screens.